Game Monetization
How Mobile Games Make Money: Ads and In-App Purchases
How do mobile games earn revenue? Explore rewarded ads, remove-ads purchases, purchase states and measurement without promising fixed earnings.
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From idea to working product: mobile app development, making games with AI, AdMob, store releases and connected-device projects.
GAME & PRODUCT GUIDES
296 articles · Page 10 / 25
Game Monetization
How do mobile games earn revenue? Explore rewarded ads, remove-ads purchases, purchase states and measurement without promising fixed earnings.
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ASO & Store Conversion
Use Pixel Rush to plan clearer store messaging, screenshots, localization and product page experiments without promising guaranteed downloads.
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From an idea to your first users: a practical guide to AI-assisted development, store publishing, monetization and diagnosing low downloads.
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Product Design & Architecture
The mobile, API and administration structure behind AlbaPin's city discovery, missions and badges.
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Game Development
The purpose, features and product structure of three Unity projects developed around short play sessions.
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Brick-Breaker Guides
Don't choose the shooting angle based solely on the first brick it touches. Consider which areas the ball can reach on subsequent bounces. A longer path is not always better; What is important is the possibility of contact with dangerous or hard-to-reach bricks.
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Brick-Breaker Guides
If there is a brick directly in front of the shot, the sidewall can provide an alternative approach. However, it is necessary to evaluate the path between the bounce point and the next contact together. Touching the wall is not an advantage in itself; it is important that the ball turns towards the target.
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Brick-Breaker Guides
The priority is not only the brick with the highest durability. A piece that leads to a dangerous row near you, or a special brick that affects multiple areas, may be more valuable. Consider both the damage a shot does and the pattern it leaves on the next shot.
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Brick-Breaker Guides
Tough bricks may need several hits. Compare clearing space around them with using a rebound path that can hit them repeatedly. More open space may give you a better angle on the next shot.
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Brick-Breaker Guides
An empty corridor can make it easier for the ball to reach the upper areas. However, if the entry direction is inappropriate, the ball may pass near that gap. As well as seeing the corridor, it is necessary to think about the angle from which to enter it and which bricks to reach afterwards.
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Brick-Breaker Guides
Items such as bombs and horizontal lasers can affect different areas than a normal brick. Before choosing a special piece, examine what bricks are left around it. Triggering its effect in an empty area is not the same decision as using it in a busy area.
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Brick-Breaker Guides
Don't dismiss a failed shot as just bad luck. Consider first contact, unexpected bounce, and missed target separately. Once you find where the error starts, it becomes easier to fix a single variable on the next try.
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